Engineering with intentSoftware with a pulseHardware made realCuriosity shippedEngineering with intentSoftware with a pulseHardware made realCuriosity shipped
Selected / 2026
Proof of work
Five builds across software, hardware and systems. Each one started with “what if?” and eventually had to compile.
012026
Project 01
RustCraft
Rust / Game Tech
A modern Rust sandbox-client experiment targeting Minecraft 26.2, with a real protocol bridge and a multiversion route.
Native HUD, configurable controls, resource-pack loading and a bridge that authenticates, connects and normalises server events.
02REV A
Project 02
NeonNest
PCB / ESP32-S3
A manufacturing-ready smart-display mainboard designed around the ESP32-S3, touch, audio, USB and expansion.
95 nets, 89 footprints, zero DRC violations and a complete JLCPCB production package. Hardware that escaped the whiteboard.
A self-hosted platform for creating, taking and grading complete English practice exams.
Speaking recordings, paper versioning, classes, reports and code-first access, built with Next.js, PostgreSQL and Prisma.
04M01
Project 04
CityVitas
C++23 / Voxel Engine
The foundation of a physically grounded voxel sandbox, written as a clean C++23 engine.
SDL3 windowing, bgfx rendering, high-DPI support and a fixed 60 Hz simulation loop kept separate from rendering.
051.0
Project 05
Signal Log
Discord / Realtime
A Discord bot and live dashboard that captures messages matching explicit, permission-aware rules.
Realtime WebSocket feed, SQLite storage, JSONL export and scoped filters for authors, mentions, replies, servers and channels.
The person behind the tabs
Learning by building the whole thing.
I’m Adrián, also NeonDev. I learn fastest when an idea has to survive contact with a compiler, a PCB fab or a real server. My work moves between code, electronics, infrastructure and whatever looks difficult enough to be interesting.
What I move between
01
Software
Rust, C++, Swift, Python, TypeScript and systems that need more than a landing page.
02
Hardware
PCB architecture, KiCad, component selection, manufacturing files and 3D-aware design.
03
Systems
Linux, self-hosting, deployment, realtime services and making the logs finally behave.
04
Experiments
Game engines, bots, prototypes and ideas that are slightly too complicated on purpose.
Have a strange idea?
Good. Those are usually the interesting ones.
The fastest way to reach me is Discord. Send the context, the constraint and the part everyone else called impossible.